Engine
Dual-Engine System
A. Deterministic World Engine (worldEngine.ts)
Tick-based simulation: Runs every 2 seconds (0.5 Hz)
Handles:
Movement execution
Collision detection
Goal execution (wander, approach, gather resources)
Tile occupancy tracking
Interaction detection (proximity-based)
B. AI Decision Engine (worldSimulation.js, claudeServices.js)
Decision frequency: Every 30 ticks (1 minute per Claudite)
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Handles:
Complex decision-making
Natural language conversations
Personality-driven behavior
Context-aware actions
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